The Effects of Game-based Learning Combined with Situational Language Teaching on Chinese Character Literacy of Kindergarteners
Abstract
This study investigated the effects of an integrated pedagogical model, combining game-based learning (GBL) with situational language teaching (SLT), on early childhood Chinese language acquisition. The study aimed to 1) compare learning achievement in Chinese character literacy before and after learning through an integrated pedagogical model and 2) assess the learning motivation of kindergarteners. The study involved 20 children (K2) in Chonburi, Thailand, within a one-group pretest-posttest design. Data were collected using an achievement test and a motivation questionnaire and were analyzed using descriptive statistics and a dependent samples t-test. The results showed the learning achievement in Chinese character literacy was improved at a statistically significant level of 0.05, marked by a very large effect size (Cohen's d = 3.72) and a medium learning gain (N-Gain = 0.55). The learning motivation of kindergarteners was at a high level (Mean = 2.66, S.D. = 0.45), suggesting the integrated approach holds potential as a promising strategy for enhancing both literacy and engagement in young learners.
Full Text:
PDFDOI: https://doi.org/10.5430/jct.v15n1p81
Refbacks
- There are currently no refbacks.
Copyright (c) 2025 hongTao Deng

This work is licensed under a Creative Commons Attribution 4.0 International License.
Journal of Curriculum and Teaching ISSN 1927-2677 (Print) ISSN 1927-2685 (Online) Email: jct@sciedupress.com
Copyright © Sciedu Press
To make sure that you can receive messages from us, please add the 'Sciedupress.com' domain to your e-mail 'safe list'. If you do not receive e-mail in your 'inbox', check your 'bulk mail' or 'junk mail' folders.
Journal of Curriculum and Teaching


