The Use of Mobile Phone to Improve Learning Performance
Abstract
In this paper, we analyse whether games-based learning improves the motivation and the performance of the students in the Degrees in Business Studies and Economics. We focus on Financial Accounting and use kahoot! as a games-based learning tool using students’ mobile phones. Our findings show that the performance of first year Business Studies students does not change, but the performance of those of the second year in the Degree in Economics are much better than without games- based learning. These findings suggest that games-based learning helps to improve the motivation and performance of the students when they have some kind of interest in advancing with their studies.
Full Text:
PDFDOI: https://doi.org/10.5430/ijhe.v12n2p27
Refbacks
- There are currently no refbacks.
Copyright (c) 2023 Mercedes F. Bernal Lloréns, Juan P. Sánchez-Ballesta, Juan P. Sánchez-Ballesta
This work is licensed under a Creative Commons Attribution 4.0 International License.
International Journal of Higher Education
ISSN 1927-6044 (Print) ISSN 1927-6052 (Online) Email: ijhe@sciedupress.com
Copyright © Sciedu Press
To make sure that you can receive messages from us, please add the 'Sciedupress.com' domain to your e-mail 'safe list'. If you do not receive e-mail in your 'inbox', check your 'bulk mail' or 'junk mail' folders.